[freeroleplay] Further thoughts on system design
Troy Truchon
capheind at gmail.com
Mon Jul 3 19:44:22 EDT 2006
On 7/1/06, Samuel Penn <sam at glendale.org.uk> wrote:
>
> On Saturday 01 July 2006 00:42, Troy Truchon wrote:
> > The only system I know that does anything like this is Risus. For
> > those unfamiliar with it Risus is a rules light, and pretty tongue in
> > cheek, universal RPG system. The gist is that each character has a
> > series of scores that represents how good they are at being what they
> > are. So for a ninja -cyborg-monkey-pilot-munchkin you would have
> > ninja(4), Cyborg(3), Monkey(3), Pilot(2). These represent how good you
> > are at what you are. the system really doesn't care about anything
> > else.
>
> "Over the Edge" (or was it "On the Edge"? One was an RPG, the other
> a card game) used a similar idea. You'd choose a number of abilities
> which described what you did and gave them a score pretty much as
> you've described above. Then you just use the most applicable.
>
> It was the first RPG I encountered which did things this way (about
> 15 years ago), but there's bound to be plenty of others.
I was looking at a brief on atlas games homepage. Its actually kinda
interesting. While its not quite the same as what I was talking about
the system of deriving things usually derived from attributes from
skills is very similar.
> --
> Be seeing you, http://www.glendale.org.uk
> Sam.
> IM: samuel.penn at jabber.org or samuel.penn at gmail.com
>
>
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--
Troy J. Truchon
Computer Service Technician
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