[freeroleplay] Attribute Advancement (was [Fringe] New Mechanic)
Ricardo Gladwell
president at freeroleplay.org
Tue Jul 4 03:28:56 EDT 2006
On Mon, 2006-07-03 at 16:46 -0700, Troy Truchon wrote:
> On 6/28/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
> >
> > On Tue, 2006-06-27 at 14:13 -0700, Troy Truchon wrote:
> > > On 6/27/06, Samuel Penn <sam at glendale.org.uk> wrote:
> > > > Will Fringe characters begin as heroes already at the peek of their
> > > > career, or as inexperienced newbies straight out of apprenticeship?
> > >
> > > Yeah that problem bothers me too. I was 460 or so pounds with dingy
> > > dark hair and no social skils a year ago, then I lost a couple hundred
> > > pounds and became much more social when I spent a year in SF. If I can
> > > do that imagine how a hero might change in those years.
> >
> > Those changes are still possible but rather than modelling them by
> > increasing basic attributes, they are modelled with "core" skill
> > increases. So, to use your personal example above (if you don't mind :),
> > you increased your Athletics and Charm skills, but your basic physical
> > and social attributes remain the same. See my reply to Sam for more
> > details.
>
> While I agree that we all have limits wouldn't it be easier to model
> this by just using limits rather than creating an entire seperate set
> of skills?
I would argue that these skills exist anyway, they just aren't made
explicit by many systems. By creating them its just making them
explicit. Putting actual caps would also unbalance the system.
The Godlike system does something very similar.
Kind regards...
--
Ricardo Gladwell
President, Free RPG Community
http://www.freeroleplay.org/
president at freeroleplay.org
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