[freeroleplay] Attribute Advancement (was [Fringe] New Mechanic)

Troy Truchon capheind at gmail.com
Tue Jul 4 11:28:23 EDT 2006


On 7/4/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
>
> On Mon, 2006-07-03 at 16:46 -0700, Troy Truchon wrote:
> > On 6/28/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
> > >
> > > On Tue, 2006-06-27 at 14:13 -0700, Troy Truchon wrote:
> > > > On 6/27/06, Samuel Penn <sam at glendale.org.uk> wrote:
> > > > > Will Fringe characters begin as heroes already at the peek of their
> > > > > career, or as inexperienced newbies straight out of apprenticeship?
> > > >
> > > > Yeah that problem bothers me too. I was 460 or so pounds with dingy
> > > > dark hair and no social skils a year ago, then I lost a couple hundred
> > > > pounds and became much more social when I spent a year in SF. If I can
> > > > do that imagine how a hero might change in those years.
> > >
> > > Those changes are still possible but rather than modelling them by
> > > increasing basic attributes, they are modelled with "core" skill
> > > increases. So, to use your personal example above (if you don't mind :),
> > > you increased your Athletics and Charm skills, but your basic physical
> > > and social attributes remain the same. See my reply to Sam for more
> > > details.
> >
> > While I agree that we all have limits wouldn't it be easier to model
> > this by just using limits rather than creating an entire seperate set
> > of skills?
>
> I would argue that these skills exist anyway, they just aren't made
> explicit by many systems. By creating them its just making them
> explicit. Putting actual caps would also unbalance the system.

I don't think it would any more than the current idea. Basically its
just a really complicated cap. Essential the attribute/skill hybrid
means that your limited by your original attribute skill. The
basically model the same thing, a strait out limit would just make it
less complex I would imagine. Could you give an example of how your
concept would balance something that limits would unbalance?

> The Godlike system does something very similar.

I've never heard of it. Time for a little google...

> Kind regards...
>
> --
> Ricardo Gladwell
> President, Free RPG Community
> http://www.freeroleplay.org/
> president at freeroleplay.org
>
>
>
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-- 
Troy J. Truchon
Computer Service Technician





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