[freeroleplay] Attribute Advancement (was [Fringe] New Mechanic)
Troy Truchon
capheind at gmail.com
Tue Jul 4 12:05:02 EDT 2006
On 7/4/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
>
> On Tue, 2006-07-04 at 08:28 -0700, Troy Truchon wrote:
> > On 7/4/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
> > > I would argue that these skills exist anyway, they just aren't made
> > > explicit by many systems. By creating them its just making them
> > > explicit. Putting actual caps would also unbalance the system.
> >
> > I don't think it would any more than the current idea. Basically its
> > just a really complicated cap.
>
> It is a cap only in the sense that the it limits the "dice pool"
> available at the point after character creation. Prior to character
> creation players are free to create characters as they wish without
> limit. Obviously, for heroic characters GMs should recommend at least
> one attribute starts at 5. Perhaps it could even be a requirement during
> CC.
>
> I'm not sure how it is more complicated? For me it seems fairly simple:
> the limit is enforced without any effort or thought on the part of the
> players. You still simply add attribute to skill as per normal.
>
> > Essential the attribute/skill hybrid
> > means that your limited by your original attribute skill.
>
> This is true regardless of the system, just more so here. There is
> always a heavy levy on raising attributes in most attribute + skill
> systems (we need a better name for these).
>
> > The
> > basically model the same thing, a strait out limit would just make it
> > less complex I would imagine.
>
> How would that work?
>
> > Could you give an example of how your
> > concept would balance something that limits would unbalance?
>
> It depends on how you think limits could work. Simply placing a dice
> pool limit based on attributes would add an extra layer of complication
> to dice rolls (an extra step figuring out what limits apply and then
> removing the dice) and I suppose could distort the value ranges wrt
> difficulties.
Actually as simple as the idea sounds when I actually think about it
it would make character generation much more difficult. Basically you
would just put maximums on how high they could raise their attributes.
But you would have to have some mechanic to determine those limits so
it would make character creation interesting to say the least.
> > > The Godlike system does something very similar.
> >
> > I've never heard of it. Time for a little google...
>
> Well worth checking out. The system itself is available for free as
> Nemesis[1]. If you're going to buy the game I recommend waiting until
> Wild Talents[2] (the contemporary edition of the game) is published in
> the near future.
>
> [1] http://www.detwillerdesign.com/page9/page11/page11.html
>
> [2] http://arcdream.com/wildtalents/
>
> Kind regards...
>
> --
> Ricardo Gladwell
> President, Free RPG Community
> http://www.freeroleplay.org/
> president at freeroleplay.org
>
>
>
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--
Troy J. Truchon
Computer Service Technician
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