[freeroleplay] Attribute Advancement (was [Fringe] New Mechanic)
Ricardo Gladwell
president at freeroleplay.org
Tue Jul 4 12:23:04 EDT 2006
On Tue, 2006-07-04 at 09:05 -0700, Troy Truchon wrote:
> On 7/4/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
> > On Tue, 2006-07-04 at 08:28 -0700, Troy Truchon wrote:
> > It depends on how you think limits could work. Simply placing a dice
> > pool limit based on attributes would add an extra layer of complication
> > to dice rolls (an extra step figuring out what limits apply and then
> > removing the dice) and I suppose could distort the value ranges wrt
> > difficulties.
>
> Actually as simple as the idea sounds when I actually think about it
> it would make character generation much more difficult. Basically you
> would just put maximums on how high they could raise their attributes.
> But you would have to have some mechanic to determine those limits so
> it would make character creation interesting to say the least.
Perhaps this could be solved by not using point allocation for CC, but
by simply giving the player scores of 5, 4, 2, 2, 2, and 1 to apply to
attributes as-is. Or some variation thereof. This would save players
from having to consider strategy during character creation.
That said, don't players consider strategy during CC anyway?
> > > > The Godlike system does something very similar.
> > >
> > > I've never heard of it. Time for a little google...
> >
> > Well worth checking out. The system itself is available for free as
> > Nemesis[1]. If you're going to buy the game I recommend waiting until
> > Wild Talents[2] (the contemporary edition of the game) is published in
> > the near future.
Did you download Nemesis? If so, what did you think?
Kind regards...
--
Ricardo Gladwell
President, Free RPG Community
http://www.freeroleplay.org/
president at freeroleplay.org
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