[freeroleplay] Attribute Advancement (was [Fringe] New Mechanic)

Troy Truchon capheind at gmail.com
Tue Jul 4 12:42:19 EDT 2006


On 7/4/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
>
> On Tue, 2006-07-04 at 09:05 -0700, Troy Truchon wrote:
> > On 7/4/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
> > > On Tue, 2006-07-04 at 08:28 -0700, Troy Truchon wrote:
> > > It depends on how you think limits could work. Simply placing a dice
> > > pool limit based on attributes would add an extra layer of complication
> > > to dice rolls (an extra step figuring out what limits apply and then
> > > removing the dice) and I suppose could distort the value ranges wrt
> > > difficulties.
> >
> > Actually as simple as the idea sounds when I actually think about it
> > it would make character generation much more difficult. Basically you
> > would just put maximums on how high they could raise their attributes.
> > But you would have to have some mechanic to determine those limits so
> > it would make character creation interesting to say the least.
>
> Perhaps this could be solved by not using point allocation for CC, but
> by simply giving the player scores of 5, 4, 2, 2, 2, and 1 to apply to
> attributes as-is. Or some variation thereof. This would save players
> from having to consider strategy during character creation.
>
> That said, don't players consider strategy during CC anyway?

I thought that was the point? Don't we all think of how everything we
learn fits into the greater whole? When I went to school I didn't
think enough about strategy and now I'm probably going back to fix
that. People who acquire a bunch of useless skills are not the heroic
individuals most characters are intended to represent.

> > > > > The Godlike system does something very similar.
> > > >
> > > > I've never heard of it. Time for a little google...
> > >
> > > Well worth checking out. The system itself is available for free as
> > > Nemesis[1]. If you're going to buy the game I recommend waiting until
> > > Wild Talents[2] (the contemporary edition of the game) is published in
> > > the near future.
>
> Did you download Nemesis? If so, what did you think?

I love the dice mechanic. I'm trying to think of a way to discreetly
steal it for the skill based system I've been thinking over.

> Kind regards...
>
> --
> Ricardo Gladwell
> President, Free RPG Community
> http://www.freeroleplay.org/
> president at freeroleplay.org
>
>
>
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>


-- 
Troy J. Truchon
Computer Service Technician





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