[freeroleplay] New Fringe Mechanic Take 2

Troy Truchon capheind at gmail.com
Tue Jul 11 12:55:00 EDT 2006


On 7/11/06, Samuel Penn <sam at glendale.org.uk> wrote:
>
> On Tuesday 11 July 2006 16:54, Ricardo Gladwell wrote:
> > On Tue, 2006-07-11 at 08:39 -0700, Troy Truchon wrote:
> > > On 7/11/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
> > > > On Tue, 2006-07-11 at 01:05 -0700, Troy Truchon wrote:
> > > > > I like the idea of better representing failure, but is there a way to
> > > > > do this without adding more rolls?
> > > >
> > > > You don't have to roll twice using the above mechanic: you can simply
> > > > get two coloured groups of dice, decide one colour represents successes
> > > > the other failures and roll them at the same time without needing to
> > > > roll twice.
> > >
> > > Well yes, but you do have to roll more dice.
> >
> > More than what in comparison? I don't think the system necessarily has
> > any more dice to roll than, say, the traditional dice pool systems you
> > favour. They are both done in one roll (of several die).
>
> Compared to the previous system, there may be fewer dice involved,
> since attributes average 0 rather than 2. It depends on how common
> positive/negative modifiers are. What happens if you have an attribute
> and skill of zero, and no other modifiers?
>
> It is introducing the problem we had with the Storyteller system.
> In ST, you roll a number of dice (d10) and those that equal or
> exceed the difficulty (generall 6-10) are counted as a success,
> whilst those that roll a '1' are counted as negative.

Wouldn't it make higher attributes/skills a bad thing if the
difficulty is 7 or above? I've never really used the storyteller
system.

-- 
Troy J. Truchon
Computer Service Technician





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