[freeroleplay] New Fringe Mechanic Take 2
Troy Truchon
capheind at gmail.com
Tue Jul 11 15:41:53 EDT 2006
On 7/11/06, Samuel Penn <sam at glendale.org.uk> wrote:
>
> On Tuesday 11 July 2006 17:55, Troy Truchon wrote:
> > On 7/11/06, Samuel Penn <sam at glendale.org.uk> wrote:
> > > In ST, you roll a number of dice (d10) and those that equal or
> > > exceed the difficulty (generall 6-10) are counted as a success,
> > > whilst those that roll a '1' are counted as negative.
> >
> > Wouldn't it make higher attributes/skills a bad thing if the
> > difficulty is 7 or above? I've never really used the storyteller
> > system.
>
> Nope. A difficulty of 7 has a 40% chance of success, a 50% chance
> of failure and 10% chance of negative. A difficulty of 10 has
> equal chance of success/negative, so it becomes somewhat random
> regardless of your skill.
Well yeah, but if each failure takes away a success you have to roll
more successes than failures, and if the chance of failure is more
than 50% wouldn't that make it harder with each successive die to
succeed?
> ST uses d10's remember, not d6's.
>
> --
> Be seeing you, http://www.glendale.org.uk
> Sam.
> IM: samuel.penn at jabber.org or samuel.penn at gmail.com
>
>
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--
Troy J. Truchon
Computer Service Technician
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