[freeroleplay] New Fringe Mechanic Take 2

Samuel Penn sam at glendale.org.uk
Tue Jul 11 15:45:43 EDT 2006


On Tuesday 11 July 2006 20:41, Troy Truchon wrote:
> On 7/11/06, Samuel Penn <sam at glendale.org.uk> wrote:
> > On Tuesday 11 July 2006 17:55, Troy Truchon wrote:
> > > On 7/11/06, Samuel Penn <sam at glendale.org.uk> wrote:
> > > > In ST, you roll a number of dice (d10) and those that equal or
> > > > exceed the difficulty (generall 6-10) are counted as a success,
> > > > whilst those that roll a '1' are counted as negative.
> > >
> > > Wouldn't it make higher attributes/skills a bad thing if the
> > > difficulty is 7 or above? I've never really used the storyteller
> > > system.
> >
> > Nope. A difficulty of 7 has a 40% chance of success, a 50% chance
> > of failure and 10% chance of negative. A difficulty of 10 has
> > equal chance of success/negative, so it becomes somewhat random
> > regardless of your skill.
>
> Well yeah, but if each failure takes away a success you have to roll
> more successes than failures, and if the chance of failure  is more
> than 50% wouldn't that make it harder with each successive die to
> succeed?

Ah, I see where the confusion is :-) A '1' is a negative success, T+ is
a success (where T is the target number) and anything else is a failure
(just counts as zero). Normal failures don't subtract from the number
of successes, only a roll of '1' will reduce the successes.


-- 
Be seeing you,                         http://www.glendale.org.uk
Sam.                        
              IM: samuel.penn at jabber.org or samuel.penn at gmail.com





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