[freeroleplay] Matching dice pools for fringe
Ricardo Gladwell
president at freeroleplay.org
Wed Jul 12 12:14:17 EDT 2006
On Tue, 2006-07-11 at 17:05 -0700, Troy Truchon wrote:
> Since there seems to be much discussion on the new mechanic for the
> fringe system I thought I'd throw a thought into the ring. After
> reading the Nemesis system I really love the basic mechanic of
> matching dice pools. That said I don't really like the Nemesis system
> overall. Could a similar dice mechanic for the basis of the new Fringe
> mechanic?
The problem with matching dice pool mechanics for me is that they seem
counter intuitive. The nice thing about traditional dice pool mechanics
and roll over mechanics is that the idea of higher rolls being more
lucky, the more successes you roll, dove tails nicely with player
expectations as to how people succeed or fail at actions.
Matching dice pool, though simple, seems to be a fairly abstract
mechanism for success. Sure, high rolls still count when matching, but
the matching aspect doesn't seem to gel all that well with examples of
how things work "real world."
It also depends on how you would see a matching mechanism working? How
would it improve out of the existing mechanic (attribute + skill +/-
modifiers + 1d10 vs. difficulty) or the new mechanic from Take 2?
Kind regards...
--
Ricardo Gladwell
President, Free RPG Community
http://www.freeroleplay.org/
president at freeroleplay.org
More information about the Discussion
mailing list