[freeroleplay] New Fringe Mechanic Take 2

Ricardo Gladwell president at freeroleplay.org
Sat Jul 15 12:37:37 EDT 2006


On Thu, 2006-07-13 at 08:04 -0700, Troy Truchon wrote: 
> Not quite what I was envisioning. Let me give an example. Lets say Bob
> the Barbarian is trying to make John the Noble look like an idiot to
> the people of the village. Bob has Barbarian 3 villager 4 john has
> public speaker 3 noble 2.

How do you balance characters during creation when some traits can be
used as both negative and positive modifiers? Or do we not care about
it, as in Fate?

>  Since barbarians aren't the most well spoken
> the GM determines that barbarian is an obstacle while villager is an
> asset. He further determines that the villagers don't feel much for
> the nobility, making it an obstacle, but his public speaking skill
> will see him through. so Bob rolls 6d (his asset plus his opponents
> obstacle) vs Johns 6d (for the same reasons).

Isn't this the same as getting each player to roll his own failure and
success pool?

It also seems a little confusing to transfer a character's obstacle
traits to the success pool of another character: wouldn't it be simpler
and more intuitive if you just got each player to roll the failure and
success pools that apply to his own character?

Kind regards...

-- 
Ricardo Gladwell
President, Free RPG Community
http://www.freeroleplay.org/
president at freeroleplay.org






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