[freeroleplay] New Fringe Mechanic Take 2
Troy Truchon
capheind at gmail.com
Sat Jul 22 21:14:48 EDT 2006
> I may do just that. Its like the exact opposite of my original idea,
> everything is an attribute rather than everything being a skill. As I
> said originally I have been looking for a rules lite system for a
> post-cyberpunk campaign. Quite frankly most near future settings don't
> really satisfy me because you get bogged down with the technology.
> Half the shadowrun supplements I've seen are half weapons catalogue. I
> just want a simple rule system where I can tell the players what the
> gun is on the fly without piles of stats for every imaginable weapon
> they could want.
Anybody else realise that I basically said that a quarter of all SR
supplements were weapons catalogues? What I meant was that half of the
stuff I've seen in SR looks like Weapon catalogue statistics and
nothing like the descriptive material of a RPG supplement. Sorry about
the overzealous use of the word half...
--
Troy J. Truchon
Computer Service Technician
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