[freeroleplay] Matching dice pools for fringe

Troy Truchon capheind at gmail.com
Sat Jul 22 21:25:39 EDT 2006


On 7/13/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
>
> On Wed, 2006-07-12 at 13:51 -0700, Troy Truchon wrote:
> > On 7/12/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
> > > Matching dice pool, though simple, seems to be a fairly abstract
> > > mechanism for success. Sure, high rolls still count when matching, but
> > > the matching aspect doesn't seem to gel all that well with examples of
> > > how things work "real world."
> >
> > I agree its far from truly intuitive.
>
> As an aside, I do think matching mechanics match up with mental actions
> to a degree: they neatly simulate that feeling then things click
> together in your head and you reach a sudden insight.

I'm still thinking of it for my rules-lite system. Even though its a
bit more complex than I would like for a simple system it does, in
theory, cut down on dice rolling.

> Kind regards...
>
> --
> Ricardo Gladwell
> President, Free RPG Community
> http://www.freeroleplay.org/
> president at freeroleplay.org
>
>
>
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-- 
Troy J. Truchon
Computer Service Technician





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