[freeroleplay] [Fringe] New Mechanic
Troy Truchon
capheind at gmail.com
Tue Jun 27 17:04:18 EDT 2006
On 6/27/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
>
> On Mon, 2006-06-26 at 10:38 -0700, Troy Truchon wrote:
> > The general rule could
> > be that a character rolls (attribute)D6 and compares it too his skill.
> > A 6 is an automatic failure, a 1 is a success and a reroll.
>
> Cool, that does solves a lot of the problems. Unfortunately, there is a
> new problem: if a 1 dice roll is an automatic success it means the there
> is no difference between a skill score of 0 and 1. Not sure what to do
> about that. Thoughts?
Thats where appropriate skills come in. If there is any way possible
then your able to try it You get a basic skill of 1. the scale coud be
something like 0 (no ability whatsoever, not even a clue on how it
would be done) 1 (there is some possibility you can do it, true of
most purely mechanical skills like boxing or spear throwing) 2 (You
took it once in highschool) 3 (you did it for a living) 4-5 (your an
expert). Admittedly there just isn't alot of elbow room in skills with
a max of 5. I love the mechanic its just not very flexible. there has
to be a good solution to this. I prefer dice-pool mechanics because
they cut down on the higher maths.
> > To sort out
> > the unskilled you'd have a concept of an appropriate knowledge. Namely
> > a caveman has no success with a ford focus and has a skill of 0,
> > whereas a person from our time has a skill of 1 in driving, just
> > because of cultural familiarity.
>
> This is probably a little out-of-scope for a discussion about basic game
> mechanics. In a game where the GM has to worry about neanderthals
> driving cars the above could be modelled with, for example, a Primitive
> disadvantage or something similar.
That was just one example. the gist is that if your from a remote
african village you probably wouldn't know thing one about how to
craft bonsai. Simularly a person who has never driven in their entire
life may very well have no clue what to do when behind the wheel of a
mustang. In these instances they really can't do anything other than
roleplay it through. A skill roll isn't really appropriate when there
is no way to know but trial and error.
> Kind regards...
>
> --
> Ricardo Gladwell
> President, Free RPG Community
> http://www.freeroleplay.org/
> president at freeroleplay.org
>
>
>
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--
Troy J. Truchon
Computer Service Technician
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