[freeroleplay] Thoughts on system design

Troy Truchon capheind at gmail.com
Wed Jun 28 14:16:10 EDT 2006


On 6/28/06, Samuel Penn <sam at glendale.org.uk> wrote:
>
> On Wednesday 28 June 2006 17:33, Troy Truchon wrote:
> > Well somewhat, but the kind I dislike involves very little game and
> > far too much storytelling. In the systems I dislike its pretty much
> > sans rules and everyone just tells their bits of the story.
>
> Have you see Ars Magica? It uses the concept of Troupe play, where
> everyone has multiple characters and you can change GM at various
> points. The multiple character idea is so that you can have a
> primary character (your wizard) and a number of lesser characters.
>
> GMs can run different plotlines. Because of the long in-game time
> frame, one GM could manage politics, another a small plot thread
> that crops up every few years and another managing local events.
>
> For a cyberpunk game, different GMs could manage different
> corporations or organisations. Maybe one GM is always the 'Net'
> for example.
>
> The problem is keeping secrets from the players, whilst allowing
> the GMs to share necessary information.

I have never played Ars but I hear nothing but good things about it.
I'll probably hunt it down before too long. The idea sounds very
similar to what I was thinking though.

> --
> Be seeing you,                         http://www.glendale.org.uk
> Sam.
>               IM: samuel.penn at jabber.org or samuel.penn at gmail.com
>
>
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-- 
Troy J. Truchon
Computer Service Technician





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