[freeroleplay] Attribute Advancement (was [Fringe] New
Ricardo Gladwell
president at freeroleplay.org
Fri Jun 30 05:52:55 EDT 2006
On Wed, 2006-06-28 at 20:31 +0100, Samuel Penn wrote:
> > The only problem with this is that developing your Athletics skill won't
> > improve your Strength when checking for damage to hit, for example.
> > Perhaps some sort of sympathy bonus could apply for related activities.
>
> Which adds another layer of complexity which you may not want for Fringe.
I imagine it would just be another modifier to consider.
> > > Simply putting up the
> > > Athletics skill isn't going to be enough.
> >
> > Enough for what? The Athletics skills can be enough depending upon the
> > range of difficulties you choose for your game.
>
> Not enough to represent the increase in body mass caused by 10 years
> of intensive body building. You can't even move from average (2) to
> above average (3). Though I'm happy with this limitation as a game
> concept, it doesn't feel realistic to me that all progression is
> limited to the skills, especially when the attribute has such a big
> effect on rolls.
But with enough training you could go from Athletics 0 to 5 which would
give you an advantage over someone with high Strength but who hadn't
trained. Attributes here represent potential, while skills represent
actual ability. There not skills in the traditional sense, and should
more appropriately be called "abilities" I think.
> Something I've been thinking about since we started this discussion
> was allowing attributes to be raised at certain points. Once a chapter
> of the campaign comes to a close, every character gets the option to
> raise one attribute by one point. This could be done at the end of
> each major plot thread, whenever a big goal has been achieved, or
> simply whenever there is a large block of downtime.
Good idea, I like this.
--
Ricardo Gladwell
President, Free RPG Community
http://www.freeroleplay.org/
president at freeroleplay.org
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