[freeroleplay] Attribute Advancement (was [Fringe] New

Troy Truchon capheind at gmail.com
Fri Jun 30 11:30:16 EDT 2006


On 6/30/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
>
> On Wed, 2006-06-28 at 20:31 +0100, Samuel Penn wrote:
> > > The only problem with this is that developing your Athletics skill won't
> > > improve your Strength when checking for damage to hit, for example.
> > > Perhaps some sort of sympathy bonus could apply for related activities.
> >
> > Which adds another layer of complexity which you may not want for Fringe.
>
> I imagine it would just be another modifier to consider.
>
> > > > Simply putting up the
> > > > Athletics skill isn't going to be enough.
> > >
> > > Enough for what? The Athletics skills can be enough depending upon the
> > > range of difficulties you choose for your game.
> >
> > Not enough to represent the increase in body mass caused by 10 years
> > of intensive body building. You can't even move from average (2) to
> > above average (3). Though I'm happy with this limitation as a game
> > concept, it doesn't feel realistic to me that all progression is
> > limited to the skills, especially when the attribute has such a big
> > effect on rolls.
>
> But with enough training you could go from Athletics 0 to 5 which would
> give you an advantage over someone with high Strength but who hadn't
> trained. Attributes here represent potential, while skills represent
> actual ability. There not skills in the traditional sense, and should
> more appropriately be called "abilities" I think.

Wouldn't it make more sense, then just to give attribute caps, as was
suggested earlier?

> > Something I've been thinking about since we started this discussion
> > was allowing attributes to be raised at certain points. Once a chapter
> > of the campaign comes to a close, every character gets the option to
> > raise one attribute by one point. This could be done at the end of
> > each major plot thread, whenever a big goal has been achieved, or
> > simply whenever there is a large block of downtime.
>
> Good idea, I like this.
>
> --
> Ricardo Gladwell
> President, Free RPG Community
> http://www.freeroleplay.org/
> president at freeroleplay.org
>
>
>
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>


-- 
Troy J. Truchon
Computer Service Technician





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