[freeroleplay] Re: Further thoughts on system design

Troy Truchon capheind at gmail.com
Fri Jun 30 22:43:46 EDT 2006


On 6/30/06, Pitt Murmann <pm at ekkaia.org> wrote:
>
> On Fri, 2006-06-30 at 16:42:08 [-0700], Troy Truchon wrote:
>
> > [...]
> >
> > The only system I know that does anything like this is Risus. For
> > those unfamiliar with it Risus is a rules light, and pretty tongue in
> > cheek, universal RPG system. The gist is that each character has a
> > series of scores that represents how good they are at being what they
> > are. So for a ninja -cyborg-monkey-pilot-munchkin you would have
> > ninja(4), Cyborg(3), Monkey(3), Pilot(2). These represent how good you
> > are at what you are. the system really doesn't care about anything
> > else.
> >
> > I suppose what I'm really trying to think of is a more serious version
> > of this.
> >
> > [...]
> >
> > Anyone know of anything similar?
>
> FUDGE?
>
> Regards,

Not really. As I remember it fudge has actual attributes. Although I
don't remember them being all that concrete. I think you could play
fudge in much the way I'm talking about and still be well within the
rules.

>   - PM
>
>
> _______________________________________________
> Discussion mailing list
> Discussion at freeroleplay.org
> http://lists.freeroleplay.org/mailman/listinfo/discussion
>


-- 
Troy J. Truchon
Computer Service Technician





More information about the Discussion mailing list