[freeroleplay] Re: Fringe Logos
Pitt Murmann
pm at ekkaia.org
Tue May 2 16:43:19 EDT 2006
On Tue, 2006-05-02 at 17:40:26 [+0100], Ricardo Gladwell wrote:
> The third (my personal favourite) is a far simpler, elegant logo called
> Cog. It fits in with my idea (if I can be so arrogant) of making Fringe
> the Gnome of roleplaying games, which means I'll be ripping off the
> (free content) images and icons from Gnome documentation to colour the
> book.
The cog as such might be regarded as the epitome of mechanics. As soon
as I see this cog in its clear and crisp shape along with the neutral
sans-serif font, I'd think of an associated product that comprises
smoothly running mechanics. As far as role playing games are concerned,
I'd project the mechanical aspect to the underlying product's rules set,
calling to focus something, a set of rules, that works without friction.
Since Fringe seems to be just that, a set of rules, this sober
association might be exactly what your are looking for, especially, if
the content was presented in a prudent and unemotional way. If, on the
other hand, you wanted a more emotional statement to be sent out to the
world, the cog might hamper that which is vivid and wants to break free.
Moreover, the Gnome-aspect you mentioned would have to be taken into
account, and a growing number of readers might find the cog carrying
their personal associations with software and such, which can be a
driving force as well as a reason to consider Fringe an item that does
not stand for itself.
> P.S. What do people think of FRINGE vs. Fringe?
Personally, I don't like the idea of queezing things into acronyms very
much, even if this might be state of the art or lead to the advertised
product being bought in the end, or at least to become well known, as
*D&D, GURPS and FUDGE, to name just a triple, point out quite clearly.
It's the peachy name that counts, not the user's ability to recall by
heart what each of the letters stands for.
Regards,
- PM
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