[freeroleplay] Re: Yags update

Edward Terry eterry9 at gmail.com
Fri May 19 00:55:01 EDT 2006


> Finally, I've been playing a bit with a computer game implementation
> of Yags. The basic skill and combat resolution stuff is there and
> working, and the idea is to use it in a web based adventure game
> called Kingdoms. It's currently got as far as displaying a map and
> allowing you to move a character around (and punch cows, though not
> kill them, since the world is still a utopia and the rules for death
> haven't been written yet). When I have something that's worth logging
> into, I'll let people know.

That sounds interesting.  Will it be possible at any point to use it in
conjunction with the paper-and-pencil version of Yags?  I've always
thought it would be very useful to have a hybrid between a computer RPG
and a campaign manager, which could run by itself (subject to GM
override) until a judgement call was needed and then pause for the GM's
decision.

Will you be able to use code from one of the existing open-source RPG
projects, or are you having to write the entire thing yourself?

Edward







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