[freeroleplay] Perception vs. Pragmatics [was: Attributes for
Melee and Missile]
Ricardo Gladwell
president at freeroleplay.org
Wed May 24 10:40:38 EDT 2006
I'm compiling a list of attribute components to aid in the analysis of
attribute overlap. My version is probably a bit biased towards Fringe so
I openly invite your own suggestions, omissions and comments. At the
moment its one Google notebook, although I may move it to a wiki so that
others can edit it:
http://www.google.com/notebook/public/09236060438126536815/BDRotSwoQ7o2-8LMh
I was kinda hoping Google notebook could be used as a wiki, but it turns
out only I can edit my own notes which is annoying. The Google notebook
is nice because it has a funky GUI interface so you don't have to mess
around with wiki syntax.
Kind regards...
--
Ricardo Gladwell
President, Free RPG Community
http://www.freeroleplay.org/
president at freeroleplay.org
On Mon, 2006-05-22 at 22:45 +0100, Samuel Penn wrote:
> On Monday 22 May 2006 22:00, Pitt Murmann wrote:
> > On Mon, 2006-05-22 at 19:56:26 [+0100], Ricardo Gladwell wrote:
> > > The question I would ask is, are there any examples of clumsy or stupid
> > > heroes that were also good with Perception?
> >
> > In a World of Darkness scenario, I play a character with the Concept
> > "Craftsman / Tormented musician / Seer" who is extraordinary empathic
> > and perceptive. Yet, not only has he just average Wits, but is also
> > extremely naive, old-fashioned and generally out of place, which, for
> > his apparent age of just 23 years, often leads to him turning out more
> > sedated that he is expected to. He is far from being a traditional hero
> > and maybe, since he is not entirely stupid and not the creation of a
> > bestseller author, not the type of character you were referring to, but
> > still embodies a remarkable gap between Perception and pragmatics.
>
> I think this is a good example. Being able to model famous heroes
> is one thing, but more important is being able to describe the sort
> of character a player would want to play without having to fudge
> the mechanics.
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