[freeroleplay] New Site Design
Troy Truchon
capheind at gmail.com
Tue Oct 24 23:03:52 EDT 2006
On 10/24/06, Ricardo Gladwell <president at freeroleplay.org> wrote:
>
>
> > > I think the Portland Pattern Repository works because it has a wiki
> > > community. I'm not sure if it would translate to our us: we all tend
> to
> > > be quite independently minded and go off doing our own things. I'd
> like
> > > to encourage more shared work but I'm not sure it would work.
> >
> > Agreed on all your points there. The problem is that we don't have
> > a single world or single system that we'd all be interested in
> > working on and using. FUDGE managed to get that in the early days
> > (back when FUDGE rules were being discussed on rec.games.design),
> > but I haven't seen any other internet born rule systems get that
> > far.
>
> The only other thing that comes to mind is d20.
>
> I had hopes that Fringe might be such a system but I think we all have
> our own ideas about game design. I think the sort of collaboration you
> see with Fudge can occur when you have a critical mass of people but
> when you're a group of a few game designers with strong ideas it's
> difficult.
>
> That said we have collaborated briefly through mailing list discussion
> so perhaps not all is lost. Perhaps we could start small (on articles,
> etc) and work our way up?
>
> Or maybe we could collaborate through some kind of skill swap?
>
What we need is less a system and more a concept. Fuzion succeeded very well
in this way, Provided you followed a certain spirit of modularity with your
modifications to the system you could still use just about any supplement in
your fuzion setting. I think the only real problem with the fuzion system
was that it was non-free and anyone with any real setting design skills
either made their own system or took their modules non-free (like the
excelent atomic plugins).
I don't think there will ever be the kind of community in the FRPG world
that you see with the free software, or free content, or free culture
movements because we just aren't an important issue to anyone but us. Lets
be honest no polition will ever be asked what his stance is on Free Role
Playing Games. What we really need to do is ride the coat-tails of the free
culture movement. Free roleplaying games are only important in a larger
sense because a free culture is important to the development of a
civilization, not because RPG's are anything more than a bit of fun on a
friday night with your friends.
I've also been thinking of putting the fringe rules through their paces by
actually running a game. The biggest problem with this is that I just moved
to Salinas California and don't know anyone in the area that games, and I
really would prefer a face-to-face game. If anyone lives in the Monterey bay
area by all means get ahold of me.
--
Troy J. Truchon
UST Service Technician
Computer Service Technician
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